- Radiant quest dialogue for all the bounty quests (BQ01-04). - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - A new romance mini-quest for players who have chosen to elope with Serana. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Serana comments on each of the vanilla home locations, via her radiant dialogue. It's disabled for now though until I can find a way to get it working consistently. But you can take it to the next level with this dialogue add-on. Serana will also be able to travel beside you, should you ask her to do that. She will have radiant conversations with barkeeps and order drinks for herself. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Spell Enabling/Disabling voiced responses. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Seeing that the implementation has changed, this quest record serves no purpose. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Shortened triggering distance for the Taarie conversation. I haven't gotten that to work yet, so you'll have to dismiss her yourself. This should add more padding and depth to what already was a pretty natural and organic romance. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Hey guys, Author of the Serana Dialogue Add-On mod here. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. Spouse Merchant ability and daily gold. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! The Romance Update is here! - Serana now has a map marker, toggle-able through the quest journal. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Kindred Judgment+Touching the Sky Revoice. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Banter toggle with custom-voiced followers. dialogue this mod has, so that it's less spammy. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - SDA is now in a BSA! - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Should now help prevent Serana talking to her from too far. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Serana now performs what is called a 'Silent TP' when she has quest commentary. (you can find the list on my website). dialogue. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Over 160+ new lines! - 10 brand-new custom conversations, tied to specific character names! :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Now it shouldn't be delayed. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" For now these are unvoiced. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Fixed some backend problems with the SDA Injured Dialogue. It should pop up now for those who have finished the Main Quest. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Added a small conversation where Serana asks the player a question about companionship. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - 130+ brand-new custom names for Serana to call you by! - Auri Banter. - Serana commentary convos on Dawnguard members (Hunter side). There were some files incorrectly archived. - Added optional DX Crimson Blood Armor patch. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Removed Serana finding a table option in drinking buddies since that was buggy. This mod is opted-in to receive Donation Points. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Pretty Huge Update! topic, so as to not clutter up Serana's main dialogue window. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - House of Horrors commentary || Same as the above "Silver Hand" advice. You must first get permission from me before you can modify, use, or alter my files for public use. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. Just make sure you talk with her while in that same room, with that bed already rented. - Fixed an incorrect master header for the patch. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! When both FG and OStim are installed, OStim takes precedence. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. She will say yes or no depending on whether she's good with it or not. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Sofia Banter now has a countdown timer. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Disabled for now until scene framework is fully put together. ", or "What's on Your Mind? - More radiant dialogue, occurring at either sunrise or sunset. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. The most ambitious feature of this mod yet, and will require an entire update for itself. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). She will now use her town outfit in all areas with this keyword. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Good news; it exists. - Changed the existing conditions for existing dialogue to make more sense. It's been improved on the technical level as well so there should be fewer bugs with it. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Giving her a spell book will not work. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Additionally, Serana will not sneeze at all if she is still a vampire. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Go back to Solstheim. - Redone Lustmord armor dialogue patch. - Improved StoryManager triggers for SDA_MQ quest commentary. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. This has been fixed. I want to be sure the player hears what she has to say. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Disabled two Laura Bailey combat lines that were already revoiced. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Dialogue toggle for Serana's yawn and sneeze lines. - Alduin bug was fixed previously but delayed. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. The player isn't her thrall or blood cow. I'm sure some of you have noticed the updated SDA file available on bethnet. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. Fixed some redundant code. - Added AlternateVoice flags to dialogue which was previously missing it. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - The Markarth and Morthal conversations were mixed up. - Minor subtitle tweaks for the Sorine scene triggers. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Did it for sure this time. - Typo fixes for blocky text in some subtitles. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. The revoice is now effectively 100% complete! It seems to cause more problems and confusion than it's worth. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. dialogue topic. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - A Serana gift-giving feature, which different responses for her depending on the type of gift. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. She will then call the player by their custom name! This will be accessible through the Serana Menu. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Serana will now feel even more responsive and alive during your adventures! After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. If Serana isn't close to you yet, you won't hear any MQ commentary at all. Ah, e pu anche (udite, udite!) - The "Kjarah" name was using a voice file with the wrong pronunciation. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - More subtitle fixes, courtesy of GuerillaTech. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Patch release. You have been warned. - The disclaimer message has been changed to a small notification on the top left of the screen. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed.

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